top of page

Final Reflective Practice Portfolio (References)


Reference

Allen, M. W. (2016). Michael Allens guide to e-learning: Building interactive, fun, and effective learning programs for any company. Hoboken: Wiley.

Buffington, M. L., McKay, S. W., & Bergh, A. (2013). Practice theory: Seeing the power of art teacher researchers. Reston, VA: National Art Education Association.

Carlson, J., Harris, R., & Harris, K. (2017). Coin Counter: Gamification for Classroom Management. Information Systems Education Journal,4-14.

Cox, J. (2015). Educational Communities, Arts-Based Inquiry, & Role-Playing: An American Freeform Exploration with Professional & Pre-Service Art Educators(Unpublished doctoral dissertation). The Ohio State University.

Ingold, T. (2013). Making: Anthropology, archaeology, art and architecture. London: Routledge.

Lawrence, G. I. (2017, July 17). D'Artopia. Retrieved from https://docs.google.com/presentation/d/14iA5Gwk3CYtiQbO-ynYz_RovA-kN_WlC3f-4mhk4Vng/edit#slide=id.p

Lawrence, G. I. (2018, February 27). Layered Realities Interview Invitation. Retrieved from https://docs.google.com/document/d/1hAX_rYa67OeIAorHdgofiILnrMp0SfvMdoHKtUS_fiE/edit

Marzano, R. J., Marzano, J. S., & Pickering, D. (2003). Classroom management that works: Research-based strategies for every teacher. Alexandria, VA: Association for Supervision and Curriculum Development.

Plump, C. M., & LaRosa, J. (2017, February). Using Kahoot! in the Classroom to Create Engagement and Active Learning: A Game-Based Technology Solution for eLearning Novices. Retrieved from http://journals.sagepub.com/doi/abs/10.1177/2379298116689783

Robinson, K. (2006, February). Do schools kill creativity? Retrieved from https://www.ted.com/talks/ken_robinson_says_schools_kill_creativity

Rodriguez, G. (2015, June 09). Why Arts Education Matters In The Age of Tech and Diversity. Retrieved from https://www.forbes.com/sites/giovannirodriguez/2015/06/08/why-arts-education-matters-in-the-age-of-tech-and-diversity/#3bbbd4ff4151

Ryans, D. G., Kounin, J. S., Gump, P. V., & Ryan, J. J. (1961). Explorations in Classroom Management. Journal of Teacher Education,12(2), 235-246. doi:10.1177/002248716101200222

Walker, S., (n.d.). Artmaking and Nonsense

Walker, S., (n.d.). Artmaking as Rhizome

Walker, S., (n.d.). Naming Play for Artmaking

Walker, S., & Stewart, M. (2005). Making it Count: Unit Foundations. In Re-thinking Curriculum in Art. Davis Publications.

Young, S., Young, D., & Young, L. (2013). All-in-One Education Gamification Platform. Retrieved from https://www.classcraft.com/


Featured Posts
Check back soon
Once posts are published, you’ll see them here.
Recent Posts
Archive
Search By Tags
No tags yet.
Follow Us
  • Facebook Basic Square
  • Twitter Basic Square
  • Google+ Basic Square
bottom of page